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AI Insights · Timothy · January 2022

Top 5 io Games Performance on Unified Platform in Oman Q4 2021

Discover the performance trends of the top 5 io games in Oman during Q4 2021. Metrics include downloads, revenue, and active users.

Top 5 io Games Performance on Unified Platform in Oman Q4 2021

Throughout the fourth quarter of 2021, the top 5 io games on the unified platform in Oman showcased varied performance trends in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the gaming landscape in the region.

Snake.io - Fun Online Snake from Kooapps experienced fluctuations in its weekly revenue, peaking at $49 in mid-October and generally maintaining lower figures through the quarter. Weekly downloads saw a downward trend initially, starting at approximately 4.4K in late September, and reaching a low of 1.5K in early December before slightly recovering to 2.1K by the end of December. Weekly active users also saw a decline, from 56.1K in late September to around 41.7K by the end of December.

WormsZone.io - Hungry Snake by Azur Interactive Games Limited showed minimal revenue, with a few weeks peaking at $10 and $7. Weekly downloads started at 1.7K in late September, with a general decline to around 605 by early December, before a slight uptick to 936 in the last week of December. Active users fell from nearly 20K at the start of the quarter to about 14.5K by the end.

State.io - Conquer the World from AI Games FZ had modest revenue peaks, reaching up to $48 in early November. Downloads fluctuated, starting at 931 in late September, peaking at 1.3K in late November, and ending at 718 in the last week of December. Active users mirrored this trend, beginning at 3.4K, rising to nearly 3.8K in late November, and closing the quarter at around 2.9K.

Fish.IO - Sushi Battle by ABI GLOBAL LTD. showed minimal revenue with a peak of $5 in late November. Weekly downloads saw a significant drop from 2K in early October to around 394 in early December, recovering slightly to 562 at the end of December. Active users followed a similar pattern, starting at 3.9K in early October and ending at approximately 1.4K in late December.

Snowball.io™ by Geisha Tokyo Inc. did not generate any revenue during this period. Downloads started at 840 in late September, fluctuated throughout the quarter, and ended at 704 in the last week of December. Active users also showed a fluctuating trend, starting at 3.6K, rising to 4.5K in late December, and ending the quarter at 3.6K.

For more detailed insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022